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No. 21887
> 07/06/2010
I started with the perpetual bleeding issues, and that lead to another spiral of combat fixes, but now hunting/ranged military/etc. fixes are finally the thing that is next, in case you were waiting for that. So, combat fixes. Wounds with items stuck in them won't bleed perpetually anymore, and the "major arteries" tag now works -- this includes the heart which is beyond major and beyond an artery. It should always gush out nicely when it is broken open now. My test for that was to set up two lines of 11 crossbowmen each and just wait for a good shot, but the heart wound ended up being a guy getting shot in the arm, dropping his crossbow, running over to the opposing line, and jabbing his stack of bolts into somebody's chest.
I fixed up disemboweling, or rather, it just happened to be mostly fixed due to the changes over the last few days (there were still a few things wrong). Due to the cumulative wounds, even thrusts can lead to guts popping out. During the test (a 20 sword free-for-all), a guy got stabbed in the lower body twice, his guts popped out, and then a third guy came up and severed his exposed guts, so that all seems to be working. I also cleaned up a bug with giant creature wrestling that caused them to sometimes appear to do nothing (because a force variable blew out), and I stopped unconscious people from performing phantom dodge rolls that didn't let them dodge but let them reduce the squareness of some strikes.
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