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No. 17916
>>17403
>If you already played roguelikes, TGGW differs from others:
Characters will be very different from game to game since progress depends on what you happen to find.
Progress is made through equipment, items and paid training rather than experience points.
Nearly 500 unique items, more than 150 different monsters, several services, traps, enchantments and features of different rarity that will make each game different from the last. No winner will look the same in TGGW.
Rapidly increasing difficulty, there is no time to be bored.
There is no grinding because there are no experience points or character levels. Also, there is no hit point regeneration, so no tedious waiting.
TGGW has a console-game like interface. No keys or commands to remember. Game play is still smooth and quick.
Very short game time. The game could be completed within an hour. However, the difficulty increases very fast.
Small levels, few levels, auto-running, a map system and a portal system makes quick and easy access through the dungeon.
Interesting equipment choices where most items have pros and cons, very few trivial choices.
Very simple to understand combat system.
Судя по этому списку, авторы никогда не играли ни в один из рогаликов.
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