|
>>
|
No. 28485
Файл
128334490883.png
- (55.42KB
, 1032x1548
, human_medium.png
)
Кликните на картинке, чтобы просмотреть в полный размер.
The Bay 12 Report for this month has been posted. In particular, I finished the war issues I mentioned, so it should all be bugs and SDL tests and requests etc. that have been piling up from now until the release, which shouldn't be too long, though I'll be off for a day somewhere this week for an upcoming family thingy. Fixing the war issues involved moving some of the world gen events to a weekly instead of a yearly schedule, so the legends have that extra information as well, at least for war and beast attack events. I'm sure other things will be moved to respect the new scheduling over time. It's a project as usual.
We've also been working with world village pictures a bit. The highlighted '#' from the earlier pictures are obviously a little obscene, but the landscape is also changed quite a bit from the original biome, and we wanted to indicate that. Here's a medium and a large world with some human sprawl. Currently, the lines indicate crops on flat grassland and the 'Æ'/'æ' represent crops on hills (replacing the '∩' and the 'n', respectively). The '+' are the market sites/towns (though those remain unimplemented in adv mode). I think the only downside now is the loss of the river display on farmed rivers. I'd kind of prefer having the rivers printed instead, but it's also important to show sites when you have them, especially in cases where the farm clusters aren't anchored by a town and don't spread off of the rivers since you'd have no idea humans were present there. Perhaps it could hide river farms that are adjacent to enough other sites.
http://www.bay12forums.com/smf/index.php?topic=65129.0
August Donations: $2212.95
Хуевенько
|